The impact on academic performance using Classcraft

Authors

Keywords:

Gamification, Classcraft, Classcraft platform, learning process

Abstract

Currently, it has been necessary for teachers to update themselves to work with new technologies, considering the situation experienced during the 2020-2021 lock-in, especially considering that new technological tools have been incorporated to support the teaching-learning process. Consequently, it is necessary to evaluate the functionalities of this type of tools to identify their impact within the classroom. this article shows the work carried out with a group of university level students, when addressing some topics of the subject probability and statistics using the Classcraft platform. through the application of a questionnaire to a sample of 38 university level students, we proceeded to review the relationship between academic performance and the variables: enjoyment, usefulness, support for learning and interaction shown when working with classcraft. the results obtained were analyzed using the one-way ANOVA statistical technique. It was found that there is no relationship between the variables and academic performance.

Downloads

Download data is not yet available.

Published

2025-08-06

How to Cite

García López, I. M., Ruiz Ledesma, E. F., & Acosta Gonzaga, E. (2025). The impact on academic performance using Classcraft. Conrado Journal, 21(105), e4297. Retrieved from https://conrado.ucf.edu.cu/index.php/conrado/article/view/4297

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.