Impact of immersive learning tools on student motivation and academic participation

Authors

Keywords:

Virtual reality, Virtual reality, augmented reality, augmented reality, higher education, higher education, student engagement, student engagement, experiential learning, experiential learning, digital competence, digital competence

Abstract

This study examines how virtual (VR) and augmented reality (AR) technologies can enhance engagement and interaction in higher education by creating immersive experiences for students. Using a multidisciplinary approach that combines cloud computing, interactive design, and gamified learning tools, the project implemented web-based AR applications to support university open days and admissions processes. The integration of these technologies promoted active learning through visual and experiential interaction, improved communication between applicants and educators, and strengthened digital competence. The results confirm that immersive tools contribute to higher motivation and understanding of educational content while enhancing institutional innovation and transparency. The study concludes that adopting VR/AR technologies within the educational ecosystem supports experiential, inclusive, and digitally oriented learning models essential for modern universities.

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Published

2025-11-14

How to Cite

Pitelinskiy, K., Makovey, S., Aldag, A., & Vertaeva, V. (2025). Impact of immersive learning tools on student motivation and academic participation. Conrado Journal, 21(107), e4931. Retrieved from https://conrado.ucf.edu.cu/index.php/conrado/article/view/4931

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